Meanings
- game designFocused on gameplay (e.g. combat mechanics, winning the game) more than on roleplaying.
At the same time, Brooks also suggests a 'gamist' attitude to the undead threat. 'Gamist' immersion contrast with narrativist or dramatist modes because it suggests players will focus on overcoming game challenges and finding optimal strategies rather than becoming involved in the story […]
2020 August 20, Matt Coward-Gibbs, Death, Culture & Leisure: Playing Dead, Emerald Group Publishing, →ISBN, page 1441 more example
The gamist agenda operates with a meta-directive in mind — in this case, to obtain the 'best ending'; […] While achieving a best ending in Suikoden II virtually requires a player to work, at some level, from a gamist stance, the desire or motivation that informs the sense that that 'best' ending is the desirable outcome is not as easily located. A player draws equally from gamist or narrativist agendas in this regard.
2012 February 16, Gerald A. Voorhees, Joshua Call, Katie Whitlock, Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game, Bloomsbury Publishing USA, →ISBN, page 337
Rhymes & wordplay
Anagrams
Cite this entry
gamist. (n.d.). In WatkinsX Dictionary. Retrieved November 3, 2026, from https://dictionary.watkinsx.com/word/gamist
“gamist.” WatkinsX Dictionary, https://dictionary.watkinsx.com/word/gamist. Accessed November 3, 2026.
WatkinsX Dictionary, s.v. “gamist,” accessed November 3, 2026, https://dictionary.watkinsx.com/word/gamist.
Source: gamist on Wiktionary, CC BY-SA 4.0.